100th KIT SOLD!!!

Congratulations to John Eubank form the Alternate Universe Modelers Club. He was the lucky purchaser of kit #100!!!! He chose a Pirate Zombie and a Vampire as his two FREE kits.

Thanks to all those who have helped me to reach this small but significant milestone. It's very much appreciated and I hope we can reach number 200 before next Summer. There's new sculpts in the works, but at the moment I'm in full prep mode. I've got the kid on the way in just a few weeks and Comic-Con about a month away. The Harry Potter Show will be in about two weeks, and all the pieces for that show have been cast.

I'm currently trying my hand at model painting. I'm trying to do a good job on the Walken Solo bust. It'll be my first time trying to paint a realistic skin tone, but so far it's going very well. A big thanks to Dave Whitford for his time and tips on painting. I'm sure I'll be picking his brain again.

Until Next Time, Cheers!!!

Alfred

New stuff!!!

Hey guys, here's a quick update on some happenings.

If you've wandered into the portrait section, you might have seen the newest portrait bust: Walken Solo. This piece was inspired by the Saturday Night Live skit where Kevin Spacey did various impressions of actors auditioning for the parts in Star Wars. One of my favorites was Spacey doing Christopher Walken auditioning for Han Solo. I've been doing that routine for years with my own Walken impression and I thought it was time that a piece honoring that skit be created. I decidd to go straight for the comedy and have Chris Walken as Han Solo (as having Kevin Spacey, playing Chris Walken, playing Han Solo would probably too much of a stretch and hard for people to get). This piece will be made available in a very limited number - Coming Soon!!

The other cool piece of news is that I've received the first photographs of the finished Dumbledore bust that the very talented Kat Sapene is painting for me. This bust, along with it's companion (Fenrir Greyback) were created for the upcoming show at Gallery Nucleus: A Tribute to Harry Potter. The painted busts will be on display at the show and unpainted copies will be for sale there, as well as here. They are strictly limited to 20 and each piece is signed and numbered. I hope you can make it out to the show and if not, you can always pick up one of these busts in the store section of this site.

Finally, the 100th kit has still not been sold. We're getting closer - just a few more to go. So if you're feeling like picking up a kit or two or three, now's the time to do it. You might be lucky number 100 and get 2 FREE kits to go with your purchase. So stop by the store, pick your fave and get one for yourself, or a friend.

Cheers!!

Alfred

Still a few left to reach 100

Hey guys, the promotion is still going on. I haven't reached that magic goal of the 100th kit sold. A few more to go and then the person who buys the 100th kit gets two free (not including the AvioSapien or the Harry Potter busts). Buy one, buy two, heck buy 10!!! Either way, if you're the lucky buyer of number 100, the prize is yours!!!

Head to the store to check out the great deals on these kits. Help support what I do and help me reach this first goal of 100 pieces sold.

In stuff that I'm working on news: I'll have some pictures next time of a new piece that I just completed. It's a celebrity portrait, and I think I might make some copies available for those whacky few that are interested. There's also a tall, creepy lady in the works. Keep an eye out for pictures of "The Countess" as she gets closer to be completed.

For now, head over to the store, pick up your very own creature bust by yours truly and see if you're the Lucky One!!

Cheers!!

Once more - Good News, Bad News.

Let me start by saying Thank You to all the people who had such wonderful and supporting things to say about the blog. To all the visitors and regular readers, the comment posters and the silent supporters. You guys have been really great and your encouraging words really mean a lot to me. However, the blog will once again have to go on hiatus. With a baby soon to arrive, lots of house projects to finish, personal and professional work, Comic-Con... Well, you get the idea. I'm a busy cat these days. The blog requires a lot of energy and time to make it the way I want to, and so I don't want to just throw up half done interviews or poorly written articles. The blog will come back in a couple months with new interviews and loads of discussion topics. In the meantime, I'll keep updating on schedule about what's going on for me personally (New WIP's, upcoming shows and events, and maybe a rant or two). So I won't be gone completely (if anybody cares), I'll just be focused on simpler things for the time being. But the whole time, I'll be working behind the scenes for when the "Official Blog" makes it's return. Thanks again for understanding. Oh!! And the offer still stands to any guest bloggers out there. If any of you want to talk about something and need a venue to share it, let me know and we'll see if we can give you a voice here at A P Sculpture Studio.

But it's not all bad news this morning... Not by a long shot!! I'm proud to say that I am approaching the 100th resin kit sold!!!! I'm only less than 10 away at the moment (I won't say exactly how many). So here's the big incentive. The person who buys the 100th kit will receive their choice of two more kits FREE!!! (excludes the Harry Potter busts and the Avio-Sapien). So who's it going to be? Order 1, 2, or 10... either way, it'll go to the one person who gets the 100th!!! Help me reach this personal milestone and get a big reward!!

Cheers!!

Alfred

New Sculptures - For Sale!!

Hey guys, this week's post is a shameless self promotion. I've got new work available for you in the Store. Head on over and pick up a copy of one of the three new pieces.

First up, the brand new AvioSapien. I see him as a pregnant male of his species (one of the last few remaining). He may be old, but he carries a new life within his big round belly. This beauty measures in at almost 13" tall (with the base) and it's Solid Resin!! Like with all my kits, this piece is shelf and/or paint ready. Add the first of a new line of creatures at this 1:3 scale. More pieces will be coming soon.

Next up, I'm proud to announce the release of the "Limited Edition - Harry Potter Tribute Busts". These two busts were created to be part of the upcomming Gallery Nucleus' "A Tribute to Harry Potter" (July 2011). I was asked to create my own versions of characters from the books. I chose to do a dispicably evil character Fenrir Greyback, and the kind and benevolent Headmaster, Dumbledore. Each piece comes with it's own personalized base (Faux the Pheonix for Dumbldore, and the Dark Mark and Full Moon for Fenrir). The pieces stand approximitely 10" tall (with the base). Only 20 of these will be made, but only 10 will be sold here on my web site. The other 10 will be available at the show. So don't miss out!! Order yours today!!

Monsterpalooza 2011

What an amazing weekend. Lots of really great talent under one roof. So much so it was overwhelming at times. The Shiflett Brothers (Brandon and Jarrod), Jordu Schell, Casey Love, Mike Hill, Paul Kamoda and Norm Meyers, and the list goes on and on. Then there were the top notch celebrities. Guillermo Del Toro, J.J. Abrams, Rick Baker, Jon Favreau, Doug Jones, and again so many more. I didn't have much opportunity to take in all the show and take pictures for you guys, so I hope that my small attempt to share the experience with you will be okay.

Day one started off great. Loads to see and tons of people coming by. That night was the night that J.J. and Guillermo stopped by. Guillermo could hardly make it through the crowd as he kept getting hounded for pictures. He was near my booth and I had to take my chance before he finally left for the night. So, I went up to him, introduced myself and the whole time we spoke in Spanish. I think it helped me to stand out from the rest of the people that were talking to him. He was only able to stay by my booth for about a minute before he was whisked off to have a talk with Vera Karloff (the wife of Boris Karloff), who's booth was directly across from mine. Before he left he asked if I take commissions and he took one of my cards. I doubt he'll remember who's card it is as he goes through the dozens of cards I'm sure he was handed, but it's nice to think that someday down the road, Guillermo will give me a call and ask me to sculpt something for him.

Day two was another great day. Huge crowds and lots of buyers. Stuff was selling out on the table early and it looked like it would be an awesome day. Mid way through I spotted on of my favorite directors, Jon Favreau, only a few tables away from mine. He was moving in my direction and I hoped he wouldn't get hounded and pulled away. When he finally made it over, he had some really nice things to say about my work and his wife really liked my Martian Monkey sculpt, so he said "I'll take that one." He was kind and very generous with his time, despite the camera fails we had trying to get pictures taken. He did give me one great line as I was apologizing for the camera problems. He said "This is my life" with a sarcastic but funny tone. After Guillermo the night before, I thought my weekend couldn't be topped, but then BAMM!!

Sunday started off strong but then quickly slowed down. The crowds seemed to die down for a bit and there weren't any sales for most of the day. Still lots of people coming by the booth and wanting to talk about the work. Lots of friends stopping by to hang out for few minutes or just to say hi. Then with only about an hour to go, things picked up and a flurry of sales started to happen. The very talented Mike Hill also picked up a Martian Monkey. Although at the time, I only knew Mike by reputation and his work. I had never put a face to the name. So when he asked me to hang on to the piece for a bit while he was over at the huge Frankenstien head,  I thought he was just another spectator. After seeing him get interviewed, my slow mind started to put two and two together and I asked a friend to point out Mike Hill in the crowd of people. To my surprise, it was the man who had just purchased one of my pieces. When he was finally free of some people, I managed to walk over to him with the Monkey all wrapped up and in a bag, and I introduced myself and told him what an honor it was for someone of his caliber to like my work. I thought that might be the highlight for Sunday and then who should walk over after the show had closed down... none other than Doug Jones. I've been an admirer of his talents behind the makeup for a long time and I had to take my opportunity to tell him so. I saw a small chance and i went over and introduced myself and told him what an amazing performer he is and how much I've enjoyed watching the characters he's played, come to life. He gave me lots of hugs and even caressed my face a bunch of times. It would've been weird if it had been anyone else, but I like him so much that I just enjoyed his soft, monkey-like hands.

So, at the end of three really amazing days, I had met and sold work to some of my favorite directors and performers. I met lots of very interesting people. Gave away about 200 business cards. Got some interesting leads to some potential work for some major companies. And I sold 30 sculptures!!! I'll definitely be back next year with new work, bigger work and definitely more inventory. Thanks to all my friends and fellow artists that stopped by the table to say Hi. Thanks to all the new fans I made at the show. A huge thanks to all those who purchased some of my work, I'm truly humbled that you liked it enough to make it part of your life. Thanks to Elliot for putting together such an amazing show and giving us artists an opportunity to get out there and meet the fans face to face. Thanks to Square (mobile credit card reader) for making credit card transactions possible and easy. And finally, thanks again to all you readers of this blog. It means a lot to me that you still support my efforts here.

Until next time, Cheers!!

Alice Cooper - The making of

This week I wanted to talk about the making of a recent commission. It was a lot of fun to work on and it was a real challenge (the best way to sculpt anything). I'm going to walk you through the basics of this piece, from start to finish. Many of you out there (or maybe it's just two of you) know that I'm really not good about capturing my sculpting process. I don't like to stop in the middle of my work just to take pictures. I also work rather quickly so my sculpts can jump quite a bit, as far as progress is concerned, from one photo to the next. Nevertheless, I tried to capture some of the progress on this piece so i could share it with you. So... without further delay, here's how it started.

I got this commission for a private client in Germany. She's a real Alice Cooper fan and wanted a bust of him for her home. She wanted Alice Cooper circa 1990 as that was when she became a fan. We both started by gathering loads of reference from that time period. it was difficult because the image quality of stuff from back then isn't all that great. Video still from Youtube interviews that were recorded on VHS aren't exactly High-Res. But we pushed on. My client managed to gather some really great pics, although there was one very illusive angle... The Profile!! I don't know if it's just the nature of publicity shots or perhaps Alice doesn't like being photographed in profile, but that image was very hard to find. After the reference was gathered, I proceeded to build the armature. A simple pipe armature with some foam on the interior to cut own on weight and clay (sorry, no pictures of that). I printed out all my reference and attached it to a sheet of foam core and set that up next to my sculpting stand. Then I started with the clay.

The first step in the clay - Roughing it out. I started by creating a basic skull shape. No likeness points here, just a basic shape with the right proportions and position of the head. It was important to get the position of the head correct in this early stage, as I didn't want to do lots of detail work and then have to change the position of the head and ruin hours of work. After the client and I were both satisfied with this position, I moved onto working on the actual portrait. This part moved quickly. The whole sculpt only took about four days to complete and this next step was only about 8-10 hours. You can tell by the picture on the right that things progressed quickly from the last photo. Had I stopped to take pictures along the way, you might have seen some of the basics being put in, but again I apologize for my lack of documentation.

 

From here, it was onto to further details. There were some adjustments that were made to the portrait. His right eyebrow was lowered to where it needed to be. They were also thinned a bit. Small tweaks were being done quickly as I saw things that needed to be adjusted on the portrait. I also took this time to start adding in the leather jacket and t-shirt. At this point, I had already started to smooth down the surface and remove my tool mark. The ears were helpful for me to see the likeness, even though I knew they would be covered by hair. A head without ears always looks a little odd, so I tend to add ears (even if they're just place holders) early on in the sculpt.

The Hair was tricky. It needed to convey a sense of wild, long, rocker hair, but still be easy to mold, so it would stay within the budget for this piece. Wilder hair and fly-aways could have improved the overall look of the hair, but that would have meant a more complicated mold process, and possibly multiple molds, as sections of hair might have needed to be removed. The compromise worked, and the likeness still felt right. It was at this time that the longer sculpting sessions took place. The hair was adjusted a couple times and the details took a while. I finished the textures on the leather and t-shirt and started adding final textures to the face. Once the client and I were both happy, the piece was send to the mold maker.

I don't have any pictures of the mold being made, but I can tell you it was a pretty straight forward brush up mold with a rigid mother mold. Once the mold was ready, I started casting resin. I used Silpak's "Quickcast" resin for this bust, and I added about a third of thermolite to the mix. This helped it stick to the mold better as I rolled it around. I cast the resin in several batches, doing my best to build an even coat on the inside. Once I felt I had a thick enough cast, I stopped, let the resin finish curing and de-molded the bust. The client wanted two copies of the bust, and she agreed to let me keep a copy for myself. I cast all three right away. i focused on cleaning up the resin casts for the client first, and then completed my commission and shipped the pieces off to Germany. The next step was finding a painter.

The search for a painter was a bit tricky. I had originally wanted one of the FX guys that I know to be the painter for this bust, but they turned out to be very busy and just couldn't get this bust done in time for Monsterpalooza (just a few weeks away). I turned the Clubhouse for help. I posted a Wanted thread and got a response right away. I had hoped to find someone in Southern California so I could save on shipping and see the progress first hand, but the answer came from across the country. David Dill answered the call to paint this bust. We talked about the issues with getting it out to him and the added costs. Dave made me an offer that was really hard to pass up, and after looking at his work, the deal was sealed. I packed up the bust and sent it off to South Carolina. When Dave got it a few days later he was eager to get started. We exchanged text messages with updates several times a day. He was very fast and very professional. The following progress shots are from Dave's cell phone camera.


 

 

By this point, Dave had pretty much completed the piece. A few detail touches on the leather and then the makeup and the paint work was complete. Dave finished the piece by adding various surface finishes and glosses to give the appearance of real skin. When all was said and done, it took Dave only a few days to paint this bust. It was back in my hands in a very short while. And I have to say that this is one of those pieces that definitely looks even better in person.

I'm thrilled with the way this piece turned out and I hope you guys have enjoyed a little look into the process behind this piece. For any of you that will be attending Monsterpalooza in a couple weeks, be sure to look for my table and come see this piece with you own eyes. You won't be disappointed.

For more photos of the finished bust, visit the gallery section and look in the Portrait Gallery. Thanks again for stopping by and I hope to see many of you in Burbank on April 8-10. Stop by and say hi. Let me know that you're a blog reader so I can thank you personally for all the support.

Cheers for now!!

Alfred

What's on your bookshelf?

I get asked a bunch of questions every month. Some of them are easy to answer and others are quite challenging. Then there are those for which it would simply take to long to answer people individually. That question is: “What Books would you recommend?”

You can imagine how this question can be particularly hard to answer. There are so many categories and sub-categories, that the whole thing gets very complicated. So I’ve decided to put up my “Must Have” books and maybe some others that I highly recommend. I’ll give you my quick overview of the book and why I think you need to have it. I hope you’ve been saving up your Gift Certificates, because there’s going to be quite a few books on these lists.

Lets start with the easiest and most frequently asked list. Anatomy Books. When it comes to anatomy, I’m quite the stickler. Having studied it extensively, and sculpted three ecorches, I can honestly say that I’ve come to know my anatomy books rather well. Let’s start with my must have book. “Human Anatomy for Artists: the elements of form” by Elliot Goldfinger. Anybody who wishes to have a better understanding of the human muscle structure has to have this book. Not only do you get each muscle individually, you also get how it fits in with the other muscles and my favorite thing about this book, the cross-sections. The cross-sections in this book really help you to understand the true shape of these muscles. Where other books show you the muscle as it appears on the surface, this book shows the depth of the muscles. A small thing, but vitally important in your understanding of what the muscles are doing. If you’re only going to get one book, I say it should be this one.

My other recommendations in anatomy books  are “Atlas of the Human Anatomy for Artists” by Stephen Peck, and “Anatomy for the Artist” by Sarah Simblet. These two books come highly recommended and each has its unique qualities. Peck’s book is a bit more clinical, but it has great illustrations and explanations of the muscles and their groups. Simblet’s book is more modern and stylish. It’s the coffee table book of anatomy books. It has great photographs of real people (including the several pages of just crotch shots) and the illustrations are very stylish, although a bit sketchy for my taste. They’re great as stand alone drawings, but when you’re trying to learn, they can be a bit too much.

For those of you wishing to see what the anatomy of a body builder might look like, then you must have “Strength Training Anatomy” by Frederic Delavier. There’s also a female version of this book, which I also recommend. These books are great at showing what these muscles look like when pushed to their max. Are you sculpting a super hero and want to get the anatomy right? This is the book for you.

Finally when it comes to anatomy I’ll give you the books that I think every artist should have. The entire collection of George Bridgman’s books on drawing anatomy. “The Human Machine”, “Constructive Anatomy”, “Beginning Life Drawing”, “The Book of A Hundred Hands”, “Heads, Features and Faces”. These five books are essential to building an innate knowledge of anatomy and form that translates directly into your work. While they are designed for drawing (2 dimensional work), George Bridgman’s knowledge and explanations come from a sculptors point of view. Flip through any of the books once, and you’ll see that George draws like a sculptor. I’ve had my books since I was in college (many, many years ago), and they still find their way to my work table.

Now let’s talk about reference books. Not anatomy reference, but sculptural reference. This is another category that has it’s many sub categories. I’ll try to be thorough, without boring you. Let’s start with some of my favorites. The book simply titled “Bernini”. Not only one of the great masters of baroque sculpture, but this book is one of the great books of sculpture. You get an up close and personal feel to these works. See Bernini's progress from young man to master. Each work more impressive than the last. If you want to see what drapery looks like when sculpted well, then look no further than this book. You want to see stone turned into soft flesh, look no further than this book. This book always stays very close to me. I like to look through it, even when I’m not working on something.

Then of course you have the great Michelangelo. There are so many great books about him. Some have just his paintings, others have just his sculptures and some have both. For the purpose of this blog I will recommend “Michelangelo: Sculptor”. A great book with lots of pictures and detailed descriptions of the pieces and how they came to be. Pick up any book on this great master and I imagine you won’t be disappointed.

One of my other favorite sculptors is Daniel Chester French, an American sculptor during the time of the American Renaissance. A brilliant sculptor, responsible for the Lincoln Memorial and other great works. It can be a bit tricky to find books on him, but I would recommend “Daniel Chester French , an American Sculptor”.

When it comes to reference, there is also the kind that we use for visual inspiration. Here is where it can get tricky, because the books that I like aren’t always in print, or they’ve been revised. So I’ll say this. Head to your favorite large chain bookstore (if they’re still open), and as you walk through the doors, look for their bargain book section. This is a treasure trove of reference material. Everything from nature books to weapons throughout history, to anatomy books and even a collection of renaissance sculpture. Never ignore the bargain section as you’ll find some of the best books out there for artist reference, and you’ll get them at a great price! If any of you ever feel like getting me a gift…

Oh!! There’s one more in the visual reference section. “Facial Expressions” by Mark Simon. This is a great reference guide for any of you wanting to add a little variety into the faces you’re sculpting. This book is set up from youngest to oldest, with men and women interspersed throughout. You get skinny ones, fat ones, attractive and ugly – all making faces and photographed from several angles. The other great thing is that they are all copyright free, so you can use their faces as is. Definitely think about getting this one.

Finally, I’ll end with How-to’s and technique books. While this is the slimmest shelf in my personal library, there are a few gems that I think you should consider. “Modeling the Figure in Clay” by Bruno Lucchesi. A classical approach to sculpting the figure with some old world techniques that are still valuable today. Brunno actually still teaches to this day and I’ve heard his techniques are still similar to those he describes in the book. Another classic is  “Modeling and Sculpting the Human Figure” by Edouard Lanteri. Again, this is a classical approach to sculpture, but for those interested in our rich history, I think it’s important to know how things were sculpted long ago and what lessons we can take from those who came before us. There are a number of other classical sculpting technique books out there, but there is only one modern sculpting book that I would recommend to any of you trying to get started in the commercial sculpting world. “Pop Sculpture: How to Create Action Figures and Collectible Statues”. If only this book had existed 15 years ago… hell, if it would’ve existed 10 or even 5 years ago. Those of you young sculptors out there, who are just starting to get into sculpture… you have no idea what an indispensable tool you have at your fingertips. This book illustrates everything you need to know to become a good commercial sculptor. The techniques described and illustrated in this book can be used by beginner and professional alike. I’ve had the book for a couple months now and I can’t tell you how many times I’ve flipped through it, or have just had it open to a section while it sits on my work table. The very talented gentlemen involved in the making of this book (two of which have done interviews for this blog), have given a gift to the entire sculpting community. Don’t be a fool!!! Get this book. You won’t regret it.

Well that’s all the time I have for this post. There’s so much information out there and so many great books and DVDs (far more than I could've included in this post), that I hope you do pick some up. Don’t fall under that tired old excuse “I’m self taught, so I don’t read how-tos”. PLEASE!! Get over yourself and stop doing things the hard way. There’s nothing wrong with learning from those that came before us. And as far as visual reference… don’t forget you always have your trusty camera or cell phone. Take a picture of something that inspires you. Don’t be afraid to ask a stranger if you can take their picture, because you want to create a sculpture inspired by them. Open your studio door some time and step outside. Nature has the best reference you’ll find and it’s almost always free. And one last thing… Don’t just listen to whatever I have to say. Go out and flip through some books and decide for yourself. If you have some suggestions, post them in the comments below so that others (and myself) can find these great treasures. I hope to see lots more suggestions below over the next two weeks.

 

Cheers for now!!

Let's touch bases...

So this week I’m talking about the unsung heroes of the sculpting world, the supporting cast that elevates the star, the often overlooked, but always important, members of any sculpting composition… That’s right. I’m talking about Bases.

The bases of our sculptures are an often overlooked element that I think need a little more attention. The base isn’t just the thing that a sculpture sits on, it’s part of the overall composition and serves to elevate the piece – not just physically but emotionally as well. Let’s take an example from one of the greats of classical sculpture. Rodin’s “The Thinker”. When we look at this piece, we see that it’s all about the man and his thoughts. We focus on him and try to peer into the soul of the figure. But what happens if you change the base. Imagine the figure sitting on a classical roman column – Doesn’t quite feel right does it. How about if he was sitting on a stool or chair? Still not right. While the base on the figure of “The Thinker” is a simplified and obscured rock or slab, it’s an intentional design to help guide your eyes and your emotions to where the artist wanted them to be.

So now lets talk about our own work. I know that I have struggled with base design for a long time. Choosing the right forms and compositional elements have taken up large parts of my time during the design process. For some it seems to come easy, others seem to struggle with it, and others see bases as an after-thought. Well, I think we all need to take a closer look at the bases we use for our sculptures and try to bring a bit more life into our work.

When do you start thinking about the base? This is an important question to think about. So many of us spend little time thinking about the base in the early design process. We get so excited about drawing or sculpting a figure that we set aside the designs and concepts for what will eventually ground our figures to this world. I asked a number of friends to give me their thoughts on this question. Here are some of the responses.

“…very seldom do you get to design from scratch, but for me, whenever I think of the character, I am thinking of base /body as a whole. The base can always bring out the best in the characters pose, it lends support not just for the purpose of physical support but story telling wise.” – Erick Sosa

“From the beginning. If not from the very beginning, then damn near cuddles-corner next to it. I know an artist who insists on not only designing the base first, but sculpting, molding and casting it, before he begins the figure. I could not, and have not disagreed more. That's about as ass-backward as I think you can go. The figure is always primary and its evolution, development, should evolve as it needs to. Trying to force a figure onto a base completely eliminates the figures voice. And it’s got one! Who would you rather have talking to you? The figure or the base? You can see the difficulty this poses in some of his work. Things don't fit as they should. Stairs too narrow for the foot, balance a little too planted. None of this is to say that I haven't screwed up a good figure with a crap base. I have. But I try to be as aware as I can about what I'm asking the base to do and why.” – Tim Bruckner

“Contrary to what I've done in the past, I've been forcing myself more and more to conceptualize a fully-designed base right in the beginning of my projects. Sometimes, you're so excited to get to the cool pose, anatomy, accessories, etc. on the actual character, you leave the base design as an afterthought, which I've often found to be detrimental to the finished statue. Sure, the base isn't always as dynamic as the figure(s) it's supporting, but it's every bit as crucial to the success of the completed piece. Like good anatomy, it takes time and lots and lots of practice, but the ability to create a thoughtful, well-executed base is a skill that every up and coming sculptor should aspire to.” – Troy McDevitt

So getting an early start on the base design is certainly a good idea. In my sketches, the base starts to come to form right away. Sometimes it even starts to show up in the very first drawing. I think the sculptor in me wants to ground the figure to the page, so that’s why I start so early. It goes through many revisions throughout the process, but it’s always on my mind as part of the design. I’m far from a great base designer, in fact I’d say it’s one of the weaker elements of my compositions, but it’s something I continue to work on. And as I look out into our vast cyber space world, and poke my head into on-line galleries and forums, I see that I’m not alone in being in need of better base design. I see pieces like Tim Bruckner’s “Dynamics” series for DC and stare in awe at the beautiful composition of both figure and base as they’re fused into one. I look at one of my favorite pieces, Ray Villafane’s “Batman vs Killer Croc” (designed by my friend Walter O’Neal). That base is as alive with energy as any I’ve ever seen. So many great works of art and so many things to draw inspiration from.

I’ll leave you with some final words about the importance of base design. Not from me, but from some friends with far better ideas than my own.

AP: How important is base design?

“An amazing veteran sculptor, that I very much look up to, recently told me that he thought I did great bases. This really took me by surprise as bases are always the most difficult part of the sculpting process for me, and I'm rarely happy with my end results. My focus tends to be so zeroed in on the character themselves, I often leave the conceptualization and design aspect of the base as the final part of the project, when, in reality, I really should be more conscious of it throughout the entire sculpting process. Despite my own shortcoming in this department, I do feel that a good, well-designed base is absolutely crucial to the look and feel of the end product. A great base can take a sculpt to a new level, pulling you in to an environment that the figure cannot entirely do, and a poorly fashioned base can break the entire illusion of being immersed in whatever fantasy world the sculptor was attempting to recreate. The secret is knowing when less is more, and when more is more. Sometimes it's important to just do a very simple flat base to highlight nothing but the figure. Other times you want something detailed and complex to tell more of a story about the character's past, background or current situation. Skimping on the base is like not painting a new car after it rolls off the assembly line. You can still drive it, but you're really missing half of what makes it look great.” – Troy McDevitt

“I think base design is very important. Especially for the "Pop culture", comic/fantasy/movie character type sculpture. It serves as an environment to help tell a story as well as support the figure especially for action poses. I do think about the design of the base as I'm working on the figure. It should help balance the sculpture and help fill in the negative spaces and aid in moving the viewers eye around the sculpture without overpowering the whole piece. Then there are the simple flat platform type bases...BORING!! Although it serves a purpose for character design maquette type sculpts acting simply as a surface for the figure to stand on.” - Mark Newman

“Its critical. The base can make or break a piece. The sole job of a base is to not only support the figure literally but visually as well. To showcase it without overwhelming or distracting from it. The height, visual weight, contour, movement, has to complement and focus the eye on the main figure. If it’s an architectural element; pedestal, column, box, tiered shaped, visual weight and height are most important. If it’s an environmental base, then not only does it need to set a context, but has to be secondary to the action/composition of the figure(s). And all the above is tough to pull off, especially if you're hands-for-hire, and your AD wants something more substantial than the piece can handle.” – Tim Bruckner

“A base can be very important, depending on the subject matter and the character of the pose. From my humble point of view, if you are going for a static, stoic pose, the base can be more elegant. However whenever I do an action pose I try to incorporate the base as part of the environment, then again it can always look elegant and still be an environment base.” Erick Sosa

So there you have it, some great thoughts on a part of our work that seems to get very little thoughts so often. I hope you enjoyed the read. Be sure to leave your thoughts in the comments section below.

Until next time, Cheers!!

Alfred

Video Interview with Bill Merklein - Hasbro Sculptor

So it's Valentines Day... Most of you don't me know me well enough to know that I am very opposed to the commercialization of Love. Made up holidays and overpriced merchandise, forced sentiments of love and a requirement of gift giving has long ago turned me off the whole Valentine thing. I believe in showing my love every day (or every other Monday for this blog), so this week will be no different. Except for this... I had a reader share a cool video interview with me, and since he showed this blog a little love, I'm gonna pass it along to you guys.

Bill Merklein was a sculptor with Hasbro. He was also responsible for the G.I. Joe's we played with as kids (when I say we, I mean those kids old enough to remember the early 80's - all you young whipper-snappers may not remember any of this). Anyway, the interview was conducted by one of the fellas over at Hisstank.com and it's thanks to them that we have this, very in depth, interview. A lot of the interview is Q & A with fanboys, but there is some content that will interest many of you. Watch one Part each day then get back to sculpting. Hope you enjoy it.

Our Health and Safety

So I've spent the last week being so sick, going from a fever of over 102, back to well enough to leave the house for short whiles and back to being very sick. Not exactly the best timing for this, seeing as I have a new project I need to work on and now I'm a week behind. So it got me thinking about the general health and safety of people in our profession. Clearly getting sick with the cold or flu doesn't help, but it's also hard to avoid (unless you get your yearly vaccination and go around with a mask over your face to avoid getting sneezed and coughed on (as my wife was). So let's talk about the other things that maybe we can have a bit more control over.

The materials and tools of our trade aren't exactly the safest out there. Some people get to work with chocolate, we work with urethanes. Some work with fabric, we work with toxic solvents. I don't think it's necessary to go into all the various materials and which precautions to take, but I will say this. You should ALWAYS read and follow the precautions of your materials. The things we use can shorten our lives significantly if the proper care isn't taken. I will suggest this: Respirators, dust masks and gloves go a long way to minimizing risk. So be sure to get those and use them regularly.

When it comes to tools, the same thing sort of applies here as well. Read the basic safety and care instructions and ALWAYS use caution around power tools. I grew up using power tools. My dad let me use big tools by the time I was 12 - and I mean unsupervised. Probably not the greatest parenting choice, but he taught me how to respect the tool, but not be afraid of it. You see, being afraid of power tools is also an easy way to get hurt by them. Gripping weakly (or to hard), taking your eyes off the tool because you're afraid of "The Big Spinny Thing". These are excellent ways to loose a finger. But you can't forget that as helpful as these tools can be, they do have the potential to seriously harm. Having respect for the tool means always keeping your eye on it when it's powered on. Don't try to make it do things it wasn't intended for. Don't wear clothing that can get sucked up into a saw, gear or spindle. Keep it sharp! - you'd be surprised how much more dangerous a dull tool is compared to a properly sharpened one. I've been lucky enough that in my now 34 years, I've never sustained a serious injury from a tool - and I've been doing this for a long time. Take care of your tools and they'll take care of you. Respect your tools and you'll keep your fingers and eyes for a long time. Lastly (under tools) Be sure to get yourself a face shield or safety glasses and ear protection. It will extend your ability to see, hear and enjoy your work and your life much longer.

So that brings me to general practices. We forget how important our comfort is to helping us work longer and in less pain. A good studio chair is a great place to start. Working on wooden dining chairs and stools is horrible for you. Ergonomic chairs come in a wide variety of styles, features and prices. It'll be up to you to figure out which chair best suits your needs, but don't think you can't afford a nice chair. Web sites like BizChair.com are a great place to find good deals on great chairs. I purchased a chair that normally retails for over $400, but only paid $130. The chair has made a great difference in my ability to work longer and without pain.

The other studio item that can make a big difference is your work station. A work station that's too low is bad for your back. One that's poorly laid out will you have reaching and straining too much. having an adjustable stand can help keep you working up-right. Let's not forget lighting either. Protect your eyes, not just from flying debris, but from strain as well. Make sure your studio has ample lighting. Invest in a lighted magnifier so you don't have to strain to see details. If you're handy with wood working tools, you can design a real Kick-Ass work station (as I've done, and am now just waiting to build). But if you're not all too handy with woodworking tools, or you just don't have access to them, you can find some great desk sets and drafting tables out there that can really do the trick. A little research on the internet and you'll find something that will fit your budget, your space, and make you much more productive and comfortable in the long run.

Finally, there's the thing I know that we're all guilty of: Poor eating and drinking habits. How many of us miss meals or go hours without a single sip of water. How many times do we reach out to fast food because we just don't have the time to make food. Well, our health is so vitally important and we can't let ourselves waste away in our ergonomic chairs and well lit work stations. Set timers to remind yourselves to stretch every half hour or so. It can also be a great time to step back and look at your work from further back - a practice you should already be doing. Keep water on your table to make it as easy for you to get plenty to drink. I keep a 3/4 gallon bottle with me so I can track how much water I've consumed throughout the day. It doesn't mean I'm great about drinking water when I need to, but without, I could easily go 6 hours and not have a single sip of water. Healthy snacks are a great way to keep your energy and your metabolism up. I'm sure we'd all like to be like Keith Kopinski - really talented sculptor and built like Thor, but lets face it... We're at best Peter Parker without the Spider Powers or Doc Oc without the cool helping arms or the genius level IQ (I guess we're more like Jay and Silent Bob types when you really think about it).

So what do you say guys. Let's make 2011 all about getting in the right mind for health and safety. Lets start with our general practice of diet and at least some exercise (and no, kneading Super Sculpey by hand isn't enough exercise - even if you do get winded). Lets pick up a few safety items for our studios and make them a safer place to work. And finally, let's just make sure we all get to do this for a long time by being smart about our health and the things we do in our studios.

Take care of yourselves. Keep on Creating.

Alfred

New Year - New Work!!

Hey guys, this weeks post is all about self promotion. I've got 5 new pieces in the store (along with all the others), so head on over, check them out, and pick up your favorites NOW!!

Here's a little breakdown on the new cast of characters.

"Hungry Hungry Zombie" - This fat little guy is #2 in the Monster Magnet Series. He's had an unfortunate run-in with another zombie who ripped his lower jaw off. Now he has to swallow his human flesh whole, or at least lick it to death.

"Butterfly" - The big lovable Troll. He may be able to crush rocks with his bare hands, but this big oaf is more interested in the little butterfly that just landed on his nose. Notice his crossed eyes, as he attempts to focus in on the tiny insect. Can you hear his "Oooohhh" sound coming from that big pucker? This cast may only be 7" tall, but he's the widest guy in the collection so far. He comes with a small butterfly (colors will vary), that you can either use or not. This is the first whimsical piece I've done (for sale, anyway), and I hope to do more, later this year.

 

"Neori" - The Aquatic Queen. She's one of the three aliens that make up the Alien Supremacy Set. All three are meant to be high ranking aliens in their worlds. Neori is the queen of her aquatic planet. Benevolant and kind, she's loved by her people.

"Seht the Elder" - The wise (although sometimes cranky) holy man (or bird) of his tribe. Seht is very old, but has a knowledge of his home-world that none can surpass. He's lived through tough times, and saw many battles in his younger days. Now he guides his people to more prosperous futures.

"Asharhad the Supreme" - An alien of immense intelligence. His home was on a dessert planet, and now he wanders the galaxy, giving his counsel to the many worlds who seek his advice.

There you have 'em, the five new pieces in the A P Sculpture Studio collection. Head over to the gallery to see more views of these pieces, and then be sure to stop by the store to place your order.

I've got new pieces already done and ready to be revealed soon, so keep checking back to see the announcement. I've also been designing like crazy and I think I've come up with the best designed creatures I've done so far (in my opinion). I hope to have those done and ready to be sold at Monsterpalooza this coming April. So, until next time... Happy Shopping!!!

A Year In Review - 2010

As we enter the final week of this year, I can't help but look back at what has transpired in these past twelve months. I hope you'll read on and join me in a year in review of A P Sculpture Studio.

At the start of this year, there was no A P Sculpture Studio. In fact, the year had started pretty slow for me. Once again I found myself looking and unable to find work as a sculptor. There were a couple of projects I was finishing, like my 3:4 scale, full figure, self portrait (The Talented Mr. Failure). I was glad to finish this piece and it would go on to help me achieve a long standing goal later on. There were a couple of classes I was able to sign up for. One of which was Jordu Schell's 5 day workshop, and the other was a class at my Alma Matter. The class was "Artist as Brand" taught by, my now friend, Greg Spalenka.

Artist as Brand went on to have a pivotal role in the creation of A P Sculpture Studio. The class (created by Greg) is all about artist empowerment. Learning how to create a brand around yourself and make a living with your art. We see some great examples of Artists as Brand in Simon (Spider-Zero) Lee, The Shiflett Brothers, Jordu Schell and many others. These are people that broke free from the "industry" mold (for the most part), and pursued their own creative vision. I too wanted to move down this path, as the industry path was getting me nowhere. So, during the class, I developed a strategy for my new company, a logo, and website - this website. It started rather modestly, and went through several changes in that first month. But soon I started to find my way. The plan I created in the class was about bringing my own products to market, and so I started designing and creating my own creatures as well. First up! ZOMBIE PIRATE!! Zombie Pirate remains the best selling piece in my store, but now at the end of the year (eight month later), I've sold over 50 of my creature sculpts. It's not huge numbers, but it's definitely a great start.

Next up was Jordu's class. I had been wanting to take his class for over three years at this point, but every time it came up, it conflicted with something I had already planned (usually the Beverly Hills art show). Finally there was a chance to take the class when it wouldn't conflict, so I jumped at the opportunity. I'm very glad I did because I was able to create my very first latex mask - which had I known it was so easy, I would've been making masks since I was a kid. Jordu's class was great. He's very entertaining, and I learned some cool stuff.

In April came Monsterpalooza. I attended the show on Saturday and Sunday. There was so much to see and so many talented individuals that it took a while to soak it all in. After just a few minutes at the show, I realized I wanted to be part of it. So this coming April, you will be able to find me on the convention floor, selling my kits.

 

April also brought some huge news for me. After years of trying to get into the National Sculpture Society's "Young Sculptor of the Year" competition, I was finally in... Well, sort of. You see, for the second year in a row, I was selected as an alternate. In 2009, I remained an alternate and didn't compete. But this time, after about two weeks from getting the news, I received an e-mail saying that I was in. I would get to go to Brookegreen Gardens in South Carolina and compete against 11 other competitors. At this point, I had been trying to get into this competition for 10 years (not consecutive), so you can imagine my excitement to finally achieve such a long standing goal. In May, I traveled to South Carolina for the competition and over the course of 24 sculpting hours, spread over five days, I created my piece based on the model. When all was said and done, I felt I had done the best work I could've done, given the circumstances. When the judges made their decision, I was awarded 2nd place and given the Roger T. Williams Prize. It was a great personal achievement for me, and I will carry it as a point of pride for the rest of my life.

Now, as all this was going on, the web site was growing. I started doing interviews with industry professionals. First up, the incredible Mr. Tim Bruckner. It was such a pleasure to have an industry icon like Tim agree to an interview for my virgin site. He gave such great responses and became the model on which I continued my interviews. I went on to interview many people this year, including: The Shiflett Brothers, Tony Cipriano, Joe Menna, Troy McDevitt, Walter O'Neal, Trevor Grove, Tim Miller, Scott Spencer, Greg Baldwin, Randy Bowen, Adam Hughes, Adam Ross and Jean St. Jean. So many names, so many questions and so much fun. It was a lot of hard work, and continues to be as I still look for interviewees. I hope to continue to bring you more interviews next year.

July brought with it Comic-Con. This year was a good year for getting my foot a little further in some doors. Thanks to the clever idea of my friend Walter O'Neal, I had some cool leave behinds that went a long way in impressing the Art Directors. I suspect they're going to see more of those next year.

Towards the last part of this year, there were still happenings. The Beverly Hills Affaire in the Gardens Art Show in October was pretty gloomy and rainy, but it was also the most successful show I've had there. I took my little resin sculpts on day two of the show and sold 4 pieces. Two of which were supposedly going to be a gift to Jack Nicholson. I was also awarded 3rd place in sculpture once again. There was also Jordu's second workshop - Advanced Sculpey Techniques. A great class for any of you who have taken his first class. Then there was the Ellen Show Halloween Pumpkins. This was the second time I was asked to do celebrity pumpkin portraits for the show and it was every bit as challenging. In the end, the pumpkins were only on air for about 4 seconds, but I was paid, and the pumpkins looked good.

All in all, I finished over 20 sculpts this year (some of which you guys haven't seen yet). I started another 5 or 6 that will be finished soon. It was a pretty productive year with a lot of great things. The blog has grown into something that people have come to respect and enjoy, and most importantly, participate in. I hope to get more reader next year and maybe finally get some of those guest bloggers I've been looking for. But either way, I thank you for your continued support. Thank you to all the people who repost and link to this blog. Thank you to all the interviewees, you guys have really made this a great place for information. Thank you to all those who have purchased my kits - it really keeps me going. I hope to have your continued support next year as new kits come up on the store. Finally, thanks to my friends and family. Their life long support of me and my art is what has gotten me this far, and I wouldn't have been able to achieve any of this without them.

 

 

Oh, there is one more thing I created this year. My Wife and I have apparently created a life. We're excited and very nervous about this news. I need to find work in a very serious way, and my wife's health issues are going to make for an interesting journey (to say the least). But we're happy and we're hopeful, and we hope to share our collaborative creation next August, when he or she arrives.

Have a safe and happy New Years. Cheers!!

F.A.Q.'s

It seems like most of the emails I get these days are from people wanting to get answers to some basic (and not so basic) questions, so I thought for this blog post, I'd do a simple FAQ. I've compiled a small list of the most frequently asked questions (So that's what FAQ means... Just kidding). If you guys still have more questions that you would like me to try to answer, post them in the comments section and I'll get to them as soon as I can. But for now, here are the FAQ's.

Q: What type of clay should I use to start sculpting?

A: This question comes up most often, but luckily it’s a fairly easy one to answer. The type of clay you need depends of the type of project you’re working on. For larger or even medium sized projects that can be finished quickly, you can use water based clays like WED. You’ll need to keep your project wrapped up when not working on it, and keep it moist. Water based clays dry fairly quickly, but don’t give a permanent end result, unless you fire the clay (but that’s a whole other topic of discussion). Typically, water based clays are used to sculpt what will become latex masks, as it molds easily with plaster. They are also used for quick sketches and rough sculpts. You can use silicone rubbers after spraying a sealant over the surface. Water based clays are not self supporting and so will need a sturdy armature.

If you’re working in smaller scales or you need an extended working time (or you just don’t like the mess that dry clay dust leaves behind), you can use oil based clays. They typically come in two types – Sulfur and Non-Sulfur based. The sulfur based clays (like Roma Plastilina and Professional Plastiline) are typically softer and smoother. They don’t have the stickiness that some Non-Sulfur Based (NSP’s) clays have. However, there is a draw back. You need to take greater precautions when molding using silicone rubber, as the sulfur will prevent a proper cure. For beginners, I would suggest sticking to NSPs like Chavant NSP, and La Beaux Touche, or Klean Klay. Oil based clays will not harden over time, so you’ll need to make a mold of your sculpture if you want to keep a copy.

Finally there’s polymer clays like Super Sculpey. Polymer clays are a good middle ground between water based and oil based clays. Polymer clays won’t dry out like water based clays, but they can be baked and made permanent using a standard household oven. They can also have more clay added to them after they’ve been baked, making it a great way to lock in certain details without the fear of messing them up. Because of the price of polymer clays, they’re typically best suited for smaller projects (things that would fit in your oven). However, you can use aluminum foil to bulk out the core of the sculpture and thereby decreasing the overall weight and amount of clay you use.

Q: What type of wax do you use?

A: The wax I use for most of my work is Silwax-C (a grey version that’s no longer available – you can still get it in red). It’s a hard carving wax that is best used when poured into a mold and then finished detailed. I have used casteline, but never really liked it. I’ve also picked up some Willow Product waxes and so far I like Fuse and Zen as sculpting waxes (waxes that can be sculpted like clay when warm and carved and detailed when cool). Their color is a bit light for me, but that can be easily adjusted with one or two black crayons.

Q: What type of tools should I have?

A: When it comes to tools, everybody has their favorites. There are, however, a few basics you want to have. A selection of small loops and rakes is a must. You’ll also want to have some simple spoon and knife shaped tools. As you begin, you’ll find that you will rely on certain tools more than others. I have a huge selection of tools that I’ve gathered over the last 15 years, but I typically rely on only about 5 or 6 tools for any given sculpt. I also have larger scale tools for bigger sculpts. You can find tools at Hobby Stores, Art stores, hardware stores and many other places on-line. You should also look into making your own tools. Most of the tools that I’ve come to depend on are tools that I’ve made to fit specific needs.

Q: How much should I charge for a commission?

A: The issue of price is a tough one. Varying skill levels and personal needs create a wide price swing among freelancers. The best idea is to figure out what you want to earn as an hourly wage, then figure out how long your project will take, add in your materials cost and that will determine what you should charge. It’s also important not to undersell yourself. Lowering your base price will not only hurt you in the long run, but it also hurts other sculptors. I know it’s hard… Trust me. You don’t want to lose out on work, but if you undersell yourself, it’ll be hard to raise your rates later and other freelance sculptors will have a hard time competing with such low prices. In the end, good sculptors are out of work, the market is flooded with low quality work and everybody is hurting because of it. I wish I could give you solid numbers, but like I said, skill levels vary as greatly as the prices people charge.

Q: How long does it take to sculpt one of your pieces? 

A: The amount of time it takes usually depends on the complexity of the piece and the materials I use. Portraits (1:6 scale) will typically take about 8-12 hours over the course of 2-3 days. Full figures usually take about 2-4 weeks, depending on complexity. If I’m not molding or casting the pieces, then I can finish a sculpt in a matter of hours or just a couple days (depending on it’s size). The 1:4 scale busts you’ll find in my store are typically finished in about 2-4 days.

Q: How do I break into this industry?

A: This is one of my favorite questions, as it always seems like it’s being asked of the wrong person. I’m still trying to break into this industry and I’ve only managed to get one professional toy sculpting job and a handful of private commissions. I wish I knew the answers… I’d certainly be far more successful at this. But sadly, I don’t know, so I’ll refer you to the 3 part post on Breaking into the industry that I did earlier this year. It features some great advice from Troy McDevitt and Walter O’Neal.  Part 1 Part 2 Part 3

Fine Art & Commercial Art: The Discussion Continues

In the last post, I tried to define the similarities and differences between commercial and fine art. This time we will carry the conversation forward and talk a little about art history, and try to squelch the animosity between the two and possibly begin to define art itself.

Looking back at the early history of art masters, we can see how they were actually Commercial artists.

“…let’s not forget what we often call fine art now, was, for the most part, commercial art when it was created. The Sistine Chapel is a wonderful example of exceptionally well done commercial art.” Tim Bruckner

Michaelangelo, Bernini, and even Leonardo were the masters of commercial art in their time. They worked for the Church for the most part. There were guidelines and deadlines to follow (although many times those were ignored or changed by the artist). These guys did the work they were hired to create. It was many hundreds of years before artists started creating work solely for themselves. Over the centuries, the great masters of commercial art were incorporated into the history of fine artists (mostly because of the mastery of their craft).

In our previous discussion I described fine art as: “a visual art considered to have been created primarily for aesthetic purposes and judged for its beauty and meaningfulness, specifically, painting, sculpture, drawing, watercolor, graphics, and architecture. The word "fine" does not so much denote the quality of the artwork in question, but the purity of the discipline.” In this definition we get two things. One, Fine art is thought to be ‘art for art’s sake’. Two, the word ‘fine’ does not (necessarily) denote the quality of the work, but rather the purity of the discipline. And it’s in this second part that we see how commercial art is “Fine” art, because of the technical ability and mastery of the discipline.

Over time, the idea that the word ‘fine’ somehow represented art created for art’s sake and excluded things that were done commercially became the norm. However, by that point, all of the old world masters had already been incorporated into the ‘fine art’ world.

In this discussion, my hope is to blur the lines and begin to remove the animosity that exists between artists on both sides. In order to do that, we must first reach a mutual level of respect. So let’s talk about art as a whole. What is art? That question has been asked for centuries and it will continue to be asked. I  don’t have any delusions of being able to define art in such a way that all will agree. But I  do hope that we can at least get a little closer.

“Art is art. If you believe art is a pile of dirt in the middle of a gallery floor with plastic baby heads buried up to their painted eyebrows. It’s art. If you think art is a life sized porcelain portrait of Michael Jackson and his monkey, that’s art. If you own a Jon Matthews statue he created for DCD (DC Direct) and see it as art, that’s what it is. High brow, Low brow, No brow. It’s all the same.” Tim Bruckner

Art is that which we perceive to be as such – This has been the general consensus for almost a hundred years now. So, so you believe that’s true. Let’s remove the idea of value and quality, since those are variables that change significantly from one work to another and from one artist to another. Let us also focus on the visual arts as things can get confused if we start discussing music, literature, dance, etc.. Let’s focus on the basics. Is something art if I perceive it to be so? Are there stipulations that have to be made? Like, it must be crafted, or physically created in some way. Does it need to speak to something greater than itself (social commentary, or an expression of emotion)? These are things that we define for ourselves when looking at something that we believe is, or are trying to classify as art. I’ve always felt that art had to say something. That it had to speak about something greater than itself. But then I looked at the work I was creating as just studies, or sketches. If seen by someone else, they might have seen it as art. They might have brought something from their own experiences into the viewing of the work and applied meaning to it, which I didn’t intend to be there. Suddenly this thing which I held in low regard (and not as art), takes on meaning in someone’s eye’s. So my definition was forced to change. I’d like you to comment on what you believe art is or isn’t (remember, let’s keep it to the visual arts, and try to form solid arguments so that it can be discussed intellectually and not emotionally).

Finally I want to talk about the animosity between the two sides (commercial and fine art). I have experienced both a welcoming of the two sides and I have been witness to the arrogance of both sides. It has always struck me as strange when a ‘fine art’ sculptor sees what I do and somehow looks down on it. Like it is somehow less important or requires less skill than his/her work. Although it is more rare the other way around, there have been a couple of instances. So why does this animosity exist and is it getting better or worse?

When asked this question: Do you think there is any kind of animosity between the two fields and if so, what do you think drives that? I received these answers.

“I haven’t experienced any, but I’m sure it’s out there.” Joe Menna

“Yes and no. The fine art world may not take the commercial world seriously, (it can be a bit snobby) and really, there are just two different markets with different people valuing ‘art’ on different levels with varying degrees of crossover if any.” Damon Bard

“Of course. Money. Arrogance. Small-mindedness. Proprietary protectionism. And a whole lot of bullshit.” Tim Bruckner

Galleries like Galley Nucleus and others are starting to blur these lines and remove the animosity by curating shows that embrace the popular culture. Toys, masks, special FX props and sets, cartoons, comics, etc. These are all subjects of shows that have been put on by leading galleries.

“Popular culture dominates Western society and I think it’s reflected in the art it creates” Joe Menna

I will be part of a show next year at Galley Nucleus that will be a Harry potter tribute show, to coincide with the final chapter of the films. It’s this type of show and gallery owners who see the value in commercial art and don’t try to pigeonhole it into a category that is somehow ‘less than’ other art forms.

I’ll leave you with this final quote from Tim Bruckner, which I think beautifully sums up this discussion.

“It (the lines between fine art and commercial art) is blurring at a very encouraging rate. Magazines like Juxtapoz, High Fructose, Blue canvas are helping disassemble the notion of what is fine art. There’s a whole network of galleries all over the planet dedicated to alternate or Low-Brow art. That popping sound you hear is a group of Fine Artist’s pulling their heads out of their asses. Art is art. As miles Davis said about music, there’s only two kinds of art; good art and bad art. All other labels mean nothing.”

Fine Art & Commercial Art: The Discussion Begins

First off let me thank you guys for supporting this blog, I know that many of you have created links back to this site, and i really appreciate that. Secondly, I wanted to let you know that new posts will go up every other Monday. I needed to make this change in order to keep up my productivity in the studio and to keep the blog from going on a more permanent hiatus. There are several interviews out in the world of cyberspace just waiting to be completed and shared with you guys, so I hope you look forward to those. And now, onto this weeks discussion.

This week I'll be starting an ongoing discussion about the relationship between "Fine Art" and "Commercial Art". I would like this to be an open dialogue, where you (the reader) will get involved and share your opinion. As the conversation moves forward I'll share some quotes on the subject from people on both sides. But for this first part, I'll focus on general definitions and my opinion on the subject.

So let's begin with an accepted definition of Fine Art: One definition of fine art is "a visual art considered to have been created primarily for aesthetic purposes and judged for its beauty and meaningfulness, specifically, painting, sculpture, drawing, watercolor, graphics, and architecture."

The word "fine" does not so much denote the quality of the artwork in question, but the purity of the discipline. This definition tends to exclude visual art forms that could be considered craftwork or applied art, such as textiles. The visual arts has been described as a more inclusive and descriptive phrase for current art practice, and the explosion of media in which high art is now more recognized to occur.

Before we move into the definition of "commercial art", let's talk a little about this definition. "The word 'fine' does not so much denote the quality of the artwork in question, but the purity of the discipline." This quote is important because it's where a lot of the prejudices begin (on both sides). I think fine artists and commercial artists have come to think of the word 'fine' as denoting that the work is somehow elevated above the rest. This view has caused a lot of animosity on both sides of the fence, because some fine artists have come to believe that the art they make is somehow "better" than any commercial art. This is a dangerous and foolish point of view. Specific works should be judged on that work's merit - not on whether it falls under one of the two categories we're discussing.

"Created primarily for aesthetic purposes and judged for its beauty and meaningfulness." This quote is one that I think brings us closer to defining and blurring the differences between these two fields. I believe that fine art and commercial art are both created primarily for aesthetic purposes. What would be the point of creating a commercial piece of art that wasn't aesthetically pleasing. The artists creating either of the works (fine or commercial art), are always focused on the aesthetic of the work they create. "Judged for it's beauty and meaningfulness" is something that I believe begins to add a little separation between the two. Fine Art's purpose should be that of conveying a deeper meaning or message to the viewer. Commercial art can, and is usually, more concerned with the overall look of the work. When Batman is locked in battle with a foe, it's not really a commentary on the eternal relationship between good and evil (although it does need to convey the difference between good guy and bad guy), it's really more about how cool that fight scene looks. When an artist creates a work where he/she tries to put into form their angst, it's more about the message being conveyed, than how cool the piece looks. In this difference, we can begin to define the two forms of art.

So let's move onto a common definition for Commercial Art. Most commercial artists have the ability to organize information, and a knowledge of fine arts, visualization and media. Communication is often vital in this field. Usually, the art department is relatively small, consisting of art directors, perhaps an assistant director, and a small staff of design and product workers. Commercial artists work a variety of situations doing many things in the artistic world such as advertisement, illustration and animation.

"Communication is often vital in this field." In the definition of Fine Art we talked about the deeper meaning in the work. In Commercial art, the communication can be many things, but it's about connecting to the viewer and getting them to understand what's going on. An ad or sculpture created for the commercial industry has to be clear in it's message. We talked about Batman vs a foe and that's an example of how commercial art can communicate an idea without needing the deeper meaning or social commentary. There are however great commercial artists who, in creating their work, try to bring a deeper level of story telling to the piece. Let's continue with the Batman and his foe analogy. A commercial artist could include small details into the overall composition of the piece that would begin to tell you a fuller story. A rip in Batman's costume would let you know that the battle has been difficult and has already started. A bruised eye or wincing face on his foe, would let you know that Batman has already put a hurt on the guy. An open and empty utility pouch on Batman's belt would tell you that he's already had to use some of his devices, but the battle continues. We could go on like this, but you get the idea. There is a level of communication in these works that exists, if the viewer is willing to look a little deeper.

So where do the differences lie. It seems like they're both very similar and "Meaning" and "Communication" could be synonymous with each other. We know that commercial art is created by artists for a company for mass distribution. The artist is seldom credited (although that's changing more these days). A commercial artist is essentially a hired pair of hands with little to no ability to change the direction or look of a project. A fine artist creates for him/herself, with the direction and style of the piece being completely up to them. This difference is probably the most significant difference between the two fields. However, even in this difference there are exceptions. Fine artists take on commissions all the time, and when they do, that work (usually) must be approved by the person who commissioned it. This is in many ways similar to the relationship between commercial artist and art director.

Next time, we'll begin talking about the history of Fine and Commercial art, and the fact that many of the great masters of art (who are considered "Fine Artists"), were really the commercial artists of their time.

Please feel free to leave comments and questions below and let's continue this dialogue until next time.

Cheers!!

Ellen Show Pumpkin Carving

Hey guys, first off let me say that the last couple weeks have been crazy. Lots of events, a little sculpting, tons of casting, and some prizes as well. Thanks for being patient with the blog, I can assure you it is waking up from it's slumber and you're gonna love what's in store.

Now for the big news. I was contacted on Friday by the Ellen show. I did a couple pumpkin portraits back in 2008 for the show. I guess they didn't use pumpkins in last year's Halloween show, but this year they asked me to do them again. Only this time, instead of two, I'm doing four. I can't say who the pumpkin portraits are going to be until the show airs, but I hope you tune in for Ellen's Halloween show (I think it'll air this Friday).

I'll be turning in the pumpkins on Wednesday, and hopefully I'll get to watch the taping as well. I'll post more news and links as I get them.

Cheers!!

Alfred

************* New - Since the taping *************

Here are the shots of the finished pumpkins

Brandy

Maksim

Science Guy Steven Spangler

Vanessa Williams

Upcoming Show!!

Hey Guys, I just wanted to give you a quick update. This coming weekend (16th-17th) I will be in Beverly Hills for the Affaire in the Gardens Art Show. I will be at booth number 259, across from the food and music. I will be doing some on site portrait sculpting, so come and check out the show. This is my 6th year being juried into this show and it's a lot of fun (and a lot of work). I hope to see some of you Southern California guys and gals out there.

Until then, Cheers!!

Alfred

Good news and bad news

Hey guys, so things have gotten pretty busy for me lately. Mostly with personal stuff. I'm creating lots more original creatures that will be added to the store section. It's all part of getting ready for next year's Monsterpalooza. I also have a fine art show coming up in just a couple weeks. I've been accepted into the Beverly Hills Affaire in the Gardens Art Show once again. This makes it six years for me. I'll be at booth number 259 this coming 16th and 17th of October. I plan on doing some on site sculpting (probably a portrait head) while I'm there, so if you're in the Southern California area that weekend, stop on by and say Hi.

Because of all this work, I haven't had the time to give to the blog. This blog, with all the interviews and various art posts has been a lot of fun for me, but it's almost a full time job in and of itself. I've a couple interviews lined up and I hope to bring you more. I also want to have some discussions about art, sculpture, pop culture and more. But that all takes a little planning and time to write so for a very brief while, the blog will be on hiatus. I just need to get through a couple weeks of a mad work schedule, then I'll get right back on the horse.

In the meantime, I'd be glad to take on some guest bloggers. Any of you guys that have something on your mind, but just don't have a place to share it - let's talk, and see if we can get you on here. If you have your own blog but would like to write something about art, sculpture, pop culture, or whatever - just send me an e-mail with your idea and we'll see about getting it up on this site.

Thanks to all of you who stop by every Monday morning, it really means a lot to me that you support what I've been doing. Thanks to all those who have had such nice things to say, and have been so encouraging about the blog, it really helps to keep me going on this. And finally, thanks to all those who have stopped by the store and picked up your own copy (or two) of my sculpts. That's what really keeps this thing going, as it makes it possible for me to continue to do what I love doing.

Cheers!!

Alfred

It's a Contest!!!

Okay guys, it’s time for the “Unnecessarily Complicated Contest”. That’s right, a CONTEST!! But not just any contest… No! An Unnecessarily Complicated one.

So here’s the lowdown. It’s a basic guess who contest. And I know what you’re thinking… “If I have to guess who it is, then it’s not really a good portrait is it?” Well, you be the judge of that. But I will say this, it’s not an actor you might necessarily remember (although I hope you do).

Now for the Unnecessarily Complicated part. The rules are as follows. I’m looking for the 10th correct answer – Not the 10th post, or the 10th person, No! I want 10 right answers and the person who posts that WINS!! “Well that’s not very complicated”, Oh yeah? Well you can only post 3 times – so don’t think about posting the right answer 10 times or you’re disqualified. Am I doing this just to bring you back to the site a bunch of times? YES!! Of course I am. But that doesn’t mean you won’t be rewarded… No no no. This contest comes with cash and prizes… well prizes anyway, but they are worth their weight in quarters.

So what are the prizes? Well, the winner gets their own copy of the portrait head in question (which will come with a chrome rod and wooden base for display). But That’s Not All!!! They will also get their choice of any 1 kit in the store section!! C’mon, that ain’t too bad for just posting a few times.

Here’s what you need to post: The actor’s Name, The movie that this portrait is taken from (I know that’s gonna be a tough one), and his character’s name in that movie. Give me all three, and be the tenth person to post it, and you win. Remember, you can only post three times.

So… It all comes down to timing. Who will be the one to post the 10th correct answer? Will anybody actually take a guess? Is anybody actually reading this or care that I’m even trying to give stuff away? Why does my dog smell like soup? Why did the son survive at the end of Spielberg’s remake of War of the Worlds?… I mean, C’Mon!! He should have died. It’s Bullshit that he was back in Boston all cool and acting like it was not a big deal that everything got killed when he went over that hill but somehow he survives… AHHHH!!! It ruined the Ending!!! Sorry… I got carried away. Let the guessing begin!!